DP Cost -1
Weedy
Potential
Redeployment Time -4 sec
ASPD +8
Max HP +140
DP Cost -1
Stats
Skills
Barrel Burst
The next attack pushes the targets away along the attack direction greatly, dealing 150% ATK as Physical damage and Stunning them for 1.2 second(s)
Hydraulics Mode
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately Unlimited duration
Liquid Nitrogen Cannon
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Added tiles
Talents
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her
Industrial Water Cannon
Cannot be attacked
- HP
- 100
- ATK
- 585
- DEF
- 100
- RES
- 0
- Block
- 0
- Interval
- 2.4
- Redeploy
- 35
Industrial Water CannonAttacks push the target back slightly; lasts 20 seconds after deployment
Upgraded Water CannonNormal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her
Liquid Nitrogen CannonImmediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Trait
Can attack all blocked enemies Can be deployed on Ranged Tiles
Modules
Custom Bionic Seadragon
Elite 2 · Lv.60HP +140 · ATK +50
Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
HP +180 · ATK +64
Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Normal attacks and skills have +1 shift level; restores 1 SP per 2.5 seconds to Weedy if located within 4 tiles around her and additionally grants +15% ATK
Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +15% ATK and restores 1 SP per 2.5 seconds if the Water Cannon is located within 4 tiles around her
HP +210 · ATK +72
Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK
Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her
New Bionic Prototype
Elite 2 · Lv.60ATK +46 · DEF +30
Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles
ATK +60 · DEF +36
Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 5s
ATK +68 · DEF +40
Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s
Base Skills
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +10%
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +15%
Outfits
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Operator file
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Voice Lines
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