DP Cost -1
Ray
Potential
Redeployment Time -4 sec
ATK +37
Improves Second Talent
DP Cost -1
Stats
Skills
Parting Shot
Fire a special bullet, dealing 450% of ATK as Physical damage and pushing the target back greatly. If target is defeated, the next reload loads 2 additional bullet(s) Can store 2 charges
Area Overwatch
Passive: When the sandbeast retreats, recover all bullets that hit in the area Automatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40% Unlimited duration
Added tiles
'See the Light'
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2s If an enemy is defeated while skill is active, gain 10 SP when skill ends
Added tiles
Talents
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them
When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times
Sandbeast
Cannot be attacked, can only be deployed within the summoner's Attack Range
- HP
- 100
- ATK
- 100
- DEF
- 0
- RES
- 0
- Block
- 0
- Interval
- 1
- Redeploy
- 30
Patrol PartnerAfter deployment, scouts the surrounding area to extend Ray's Attack Range for 25s
Area OverwatchWhen retreating, retrieves Ray's bullets that hit in the area
Trait
Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).
Modules
Dancing Moonlight
Elite 2 · Lv.60HP +150 · ATK +50 · DEF +15
When Ammo count is empty, the next reload +1 Ammo additionally
HP +180 · ATK +65 · DEF +20
When Ammo count is empty, the next reload +1 Ammo additionally
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 18% more Physical damage to them; Sandbeast has -5 seconds Redeployment Time
HP +200 · ATK +70 · DEF +25
When Ammo count is empty, the next reload +1 Ammo additionally
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time
To Certify What?
Elite 2 · Lv.60HP +100 · ATK +60 · ASPD +5
Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity at 8).
HP +160 · ATK +65 · ASPD +6
Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity at 8).
When attacking the same target, each attack increases ATK by 8%, stacking up to 4 times
HP +200 · ATK +75 · ASPD +7
Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity at 8).
When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times
Base Skills
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters
Outfits
Loading…
Operator file
Loading…
Voice Lines
Loading…