DP Cost -1
Mantra
Potential
Redeployment Time -6 sec
ATK +31
Improves First Talent
DP Cost -1
Stats
Skills
Resonance Collapse
The next attack deals 325% ATK as Arts damage and 30% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 200% ATK as Elemental Damage
Gestalt Consciousness
Attack Interval reduces, attacks deal 240% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 120% ATK as Arts damage; attacks and jumps deal an additional 18% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 25% ATK as Elemental Damage
Truth Unchanted
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +275% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 185% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps
Added tiles
Talents
Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 13% (+3%) chance to not consume a Paralysis stack
Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis
Trait
Attacks deal Arts damage, and can inflict Elemental Damage
Modules
Central Nerve Detection Module
Elite 2 · Lv.60HP +90 · ATK +43
Damage dealt to enemies under an Elemental Burst effect increased to 110%
HP +125 · ATK +69
Damage dealt to enemies under an Elemental Burst effect increased to 110%
Enemies take 155% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack
HP +145 · ATK +87
Damage dealt to enemies under an Elemental Burst effect increased to 110%
Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 15% chance to not consume a Paralysis stack
Base Skills
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; for every facility in the Base with an Elite Operator assigned (excluding Assistants and Activity Rooms), order acquisition efficiency +2% (max 10 facilities)
Outfits
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Operator file
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Voice Lines
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