DP Cost -1
Blemishine
Potential
Redeployment Time -4 sec
ATK +26
Improves Second Talent
DP Cost -1
Stats
Skills
Surging Brilliance
The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge(s)
Added tiles
Deterring Radiance
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second
Added tiles
Divine Avatar
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK
Added tiles
Talents
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies
Trait
Can heal allies by using skill(s)
Modules
Echo of Craftsman's Guild
Elite 2 · Lv.60HP +160 · ATK +35 · DEF +35
Reduces damage taken by 15%
HP +210 · ATK +43 · DEF +43
Reduces damage taken by 15%
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 2 SP
HP +270 · ATK +50 · DEF +50
Reduces damage taken by 15%
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 3 SP
'Knight Primus'
Elite 2 · Lv.60HP +230 · ATK +53
When healing allied units with less than 50% HP, increases heal amount by 15%
HP +350 · ATK +60
When healing allied units with less than 50% HP, increases heal amount by 15%
Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 150%. After deployment, all ground enemies on that tile will fall asleep for 5 seconds
HP +460 · ATK +69
When healing allied units with less than 50% HP, increases heal amount by 15%
Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 160%. After deployment, all ground enemies on that tile will fall asleep for 8 seconds
Base Skills
When this Operator is assigned to the Workshop to process Elite materials, reduces the LMD cost.
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 40%, and decreases the Morale consumption of recipes that cost 8 Morale or more by -4
Outfits
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Operator file
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Voice Lines
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