Precision From 2 [Precision] Operators gain increased ATK (affected by no. of stacks)
Attack power 10% + 1.2%/stack DEF / RES ignored 30%
Swift From 2 [Swift] Operators have a chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)
Trigger chance 20% + 0.35%/stack
Agile From 2 Not in Standard [Agile] Operators and Operators in the 4 adjacent tiles around them gain increased ASPD (affected by no. of stacks)
ASPD 10 + 1/stack
Arcane From 2 Not in Standard When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage (affected by no. of stacks) for 3 seconds
Arts damage taken 20% + 1%/stack Damage to enemies below 50% HP 68% + 1.4%/stack
Durable From 2 All Operators gain increased HP (affected by no. of stacks)
HP 25% + 1.2%/stack Arts damage 850 + 10/stack
Aid From 2 All Operators gain increased DEF (affected by no. of stacks) and reduced Redeployment Time
Redeploy time -30% Defense 15% + 1.2%/stack
Foresight From 2 Bench counts Gain +2 Funds
Marvel From 2 Bench counts Not in Standard On Dispatch Center refresh, there is a chance the next refresh will be free (affected by no. of stacks)
Trigger chance 18% + 0.3%/stack
Investor From 3 Bench counts Not in Standard Operators' 'When obtained' Attributes trigger twice
Raid From 2 Not in Standard If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy, use their skill without losing SP, and gain increased ATK and HP during the skill duration (affected by no. of stacks)
Attack power 25% + 1%/stack HP 25% + 1%/stack
Resilient From 2 When a Ground Operator is defeated, there is a chance they will immediately redeploy (affected by no. of stacks)
Trigger chance 18% + 0.4%/stack
Harmony From 1 When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances
1 6 Assist Operator From 2 All Operators take -20% Physical and Arts damage, Assist Operators deal 120% damage; Elite Assist Operators deal 140% damage
Solo 1 or fewer Not in Standard The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)
Elite From 2 All Golden Not in Standard Elite Operators gain +30% ATK