DP Cost -1
Silence the Paradigmatic
Potential
Redeployment Time -10 sec
DP Cost -1
Improves Second Talent
DP Cost -1
Stats
Skills
Go-Getter
ATK +80%
Overlooking Vision
Gains +60 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the drones gain 3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
Dreadnought Protocol
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 10 seconds Can be used up to 2 times within the same battle (can manually deactivate skill)
Talents
Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Night Banisher
Cannot be attacked
- HP
- 1000
- ATK
- 0
- DEF
- 0
- RES
- 0
- Block
- 0
- Interval
- 1
- Redeploy
- 5
Night BanisherGrants 3 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles
Trait
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)
Modules
Hard to Keep Awake
Elite 2 · Lv.60HP +100 · ATK +45
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
HP +130 · ATK +60
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Increases the Max HP of allies within Attack Range by +6%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
HP +150 · ATK +70
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Controllable Momentum
Elite 2 · Lv.60HP +150 · ATK +40
Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)
HP +170 · ATK +50
Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 35% of this unit's Max HP; effect doubles for [Rhine Lab] Operators
HP +200 · ATK +62
Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators
Base Skills
When this Operator is assigned to the HR Office, HR contacting speed +40%
When this Operator is assigned to a Factory, productivity +30%
Outfits
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Operator file
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Voice Lines
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