DP Cost -1
Irene
Potential
Redeployment Time -4 sec
ATK +23
Improves Second Talent
DP Cost -1
Stats
Skills
Gust
The next attack deals 200% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 200% ATK as Physical damage to it again
Shattertide
Deal 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 4 seconds Can store 2 charges
Added tiles
Judgment
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target
Added tiles
Talents
Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.
ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.
Trait
Normal attacks deal damage twice
Modules
Liber Sacer
Elite 2 · Lv.60ATK +50 · DEF +35
Attacks ignore 70 DEF
ATK +59 · DEF +44
Attacks ignore 70 DEF
ASPD +18, ATK +3%. Effect doubles when there are [Sea Monster] enemies on the battlefield.
ATK +65 · DEF +50
Attacks ignore 70 DEF
ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.
Inquisitor's Ration
Elite 2 · Lv.60ATK +50 · ASPD +5
Deals 10% more damage with skills
ATK +65 · ASPD +6
Deals 10% more damage with skills
Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 4 SP after skill ends
ATK +80 · ASPD +7
Deals 10% more damage with skills
Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends
Irene's Specialized Badge
Elite 2 · Lv.60HP +240 · ATK +40
In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment
HP +260 · ATK +50
In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment
Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units; In Integrated Strategies, aerial enemies within skill range receive 100% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats
HP +300 · ATK +65
In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment
Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units; In Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)
Base Skills
When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed+30%
When this Operator is assigned to the Training Room to train an Operator for 5 hours, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room)
Outfits
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Operator file
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Voice Lines
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