DP Cost -1
Thorns
Potential
Improves Second Talent
ATK +26
Improves First Talent
DP Cost -1
Stats
Skills
ATK Up γ
ATK +100%
Protective Spikes
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
Added tiles
Destreza
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Added tiles
Talents
Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second
Trait
Can launch Ranged Attacks that deal 80% of normal ATK
Modules
The Salt and the Sand
Elite 2 · Lv.60HP +160 · ATK +39 · ASPD +5
Attacks deal an additional 10% ATK as Arts damage.
HP +215 · ATK +48 · ASPD +6
Attacks deal an additional 10% ATK as Arts damage.
Attacks poison the target, dealing 125 Arts damage per second for 3 seconds and stacking up to 3 times (damage is doubled against ranged enemies).
HP +260 · ATK +55 · ASPD +7
Attacks deal an additional 10% ATK as Arts damage.
Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).
Sand Erosion
Elite 2 · Lv.60HP +80 · ATK +60 · ASPD +5
When dealing damage, deals an additional 10% as Nervous Impairment
HP +120 · ATK +69 · ASPD +6
When dealing damage, deals an additional 10% as Nervous Impairment
Attacks poison the target, dealing 200 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2x damage amount
HP +150 · ATK +75 · ASPD +7
When dealing damage, deals an additional 10% as Nervous Impairment
Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount
Base Skills
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%
When this Operator is assigned to the Workshop to process any material, this Operator's Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed)
Outfits
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Operator file
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Voice Lines
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