DP Cost -1
Vigil
Potential
Redeployment Time -10 sec
DP Cost -1
Improves Second Talent
DP Cost -1
Stats
Skills
Packleader's Call
Immediately generates 7 DP and summons 1 'Wolf Shadow'
Packleader's Gift
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 200% damage and restore 20% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy
Packleader's Dignity
Gradually generates 12 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 50% of Vigil's ATK as Arts damage
Talents
Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)
Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack
Wolfpack
Can only be deployed within the summoner's Attack Range
- HP
- 1100
- ATK
- 371
- DEF
- 317
- RES
- 20
- Block
- 0
- Interval
- 1.25
- Redeploy
- 10
Leader of the WolfpackGains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.
Wolven NatureIgnores 200 (+25) DEF when attacking a blocked target
Wolfpack
Trait
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
Modules
La Punciuta
Elite 2 · Lv.60HP +150 · ATK +20 · DEF +15
This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements
HP +170 · ATK +25 · DEF +20
This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements
Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by +1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage; each 'Wolf Shadow' lost gives the Wolfpack 30% Physical Dodge for 7 seconds)
Gains +1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, each time upon taking lethal damage, loses 1 'Wolf Shadow' but fully restores HP, and the Wolfpack gains 30% Physical Dodge for 7 seconds.
HP +180 · ATK +30 · DEF +25
This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements
Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by +1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage; each 'Wolf Shadow' lost gives the Wolfpack 50% Physical Dodge for 10 seconds)
Gains +1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, each time upon taking lethal damage, loses 1 'Wolf Shadow' but fully restores HP, and the Wolfpack gains 50% Physical Dodge for 10 seconds.
Time Has Gone
Elite 2 · Lv.60HP +125 · ATK +30
This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements
HP +140 · ATK +40
This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements
Vigil and the Wolfpack's attacks ignore 175 DEF and Steal 15 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack
Ignores 175 DEF and Steals 15 DEF (Caps at 100) when attacking a blocked target
HP +150 · ATK +50
This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements
Vigil and the Wolfpack's attacks ignore 225 DEF and Steal 20 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack
Ignores 225 DEF and Steals 20 DEF (Caps at 100) when attacking a blocked target
Base Skills
When this Operator is assigned to the Reception Room, Clue search speed increases by 25%
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%, +5% per Reception Room level, up to a maximum of 40%
Outfits
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Operator file
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Voice Lines
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