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EG5

Paramilitary Sniper

EliteGroundRanged

An outlaw hired to sow chaos, equipped with a thermal energy blaster with its output cranked up too high. However, as a result of this, they are able to charge the equipment of other gangsters.

Attack type
Ranged
Movement
Ground
Damage type
Physical
Range
2.2

ABILITYAbility

  • Energy Capacity: 20; Gains [Overload] upon reaching max Energy.
  • Periodically stops moving and continuously provides Energy to all enemies within attack range.
  • [Overload] Greatly increases ASPD, DEF, and RES for a longer period of time.

STATStats

TierMax HPAttack powerDefenseArts resistanceASPDMove speedWeightLife cost
Base90002008010%1000.721

IMMUNEStatus immunities

Silence

STAGESAppears in 11