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EG9

Paramilitary Defender

EliteGroundMelee

A mercenary hired to sow chaos, equipped with a heavy protective suit that is charged in advance to preempt any energy leakage issues. Due to their relatively high education level, part of the job description is to provide handwritten thermal energy amplifier reports to their employer.

Attack type
Melee
Movement
Ground
Damage type
Physical

ABILITYAbility

  • Energy Capacity: 20; Gains [Overload] upon reaching max Energy.
  • Starts with an additional 15 Energy, but loses 1 Energy per 10 seconds.
  • [Overload] Greatly increases ASPD, DEF, and RES for a longer period of time.

STATStats

TierMax HPAttack powerDefenseArts resistanceASPDMove speedWeightLife cost
Base120003006000%1000.541

STAGESAppears in 12