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EG10

Paramilitary Defender Leader

EliteGroundMelee

A mercenary hired to sow chaos, equipped with a heavy protective suit that is charged in advance to preempt any energy leakage issues. In addition to causing damage, they are also responsible for compiling and submitting the team's test results.

Attack type
Melee
Movement
Ground
Damage type
Physical

ABILITYAbility

  • Energy Capacity: 20; Gains [Overload] upon reaching max Energy.
  • Starts with an additional 15 Energy, but loses 1 Energy per 10 seconds.
  • [Overload] Greatly increases ASPD, DEF, and RES for a longer period of time.

STATStats

TierMax HPAttack powerDefenseArts resistanceASPDMove speedWeightLife cost
Base150004007000%1000.541

STAGESAppears in 6