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EG10
Paramilitary Defender Leader
EliteGroundMelee
A mercenary hired to sow chaos, equipped with a heavy protective suit that is charged in advance to preempt any energy leakage issues. In addition to causing damage, they are also responsible for compiling and submitting the team's test results.
- Attack type
- Melee
- Movement
- Ground
- Damage type
- Physical
ABILITYAbility
- Energy Capacity: 20; Gains [Overload] upon reaching max Energy.
- Starts with an additional 15 Energy, but loses 1 Energy per 10 seconds.
- [Overload] Greatly increases ASPD, DEF, and RES for a longer period of time.
STATStats
| Tier | Max HP | Attack power | Defense | Arts resistance | ASPD | Move speed | Weight | Life cost |
|---|---|---|---|---|---|---|---|---|
| Base | 15000 | 400 | 700 | 0% | 100 | 0.5 | 4 | 1 |
