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LOM
'La Signora del Carnevale'
BossFlyingMelee & Ranged
La Signora del Carnevale finally takes the stage. The raucous revelry started with her, and it is she who will lead it to its finale. An endless carnival, a decadent joke.
- Attack type
- Melee & Ranged
- Movement
- Flying
- Damage type
- Physical · Arts
- Range
- 4.5
ABILITYAbility
- Unblockable; is treated as an aerial unit when standing atop the landship and can only be hit by anti-air attacks; uses Drones to deal Arts damage
- Normally prioritizes attacking allied units, and deals significantly reduced damage to enemy units; during Carnevale, prioritizes attacking enemy units, and deals significantly increased damage to them
- Takes greatly reduced Physical and Arts damage; this effect is temporarily lost if Lappland the Decadenza has defeated fewer units than you when Carnevale ends
- First Form
- Immobile; attacks deal Arts damage
- [Balla coi Lupi] Drone attack range expands to the entire field, ATK decreases, locks onto a target and attacks continuously for a period of time
- [Audience Interaction] After charging, deals a large amount of Arts damage to a target and all surrounding units
- When HP drops to 0 for the first time, revives and enters Second Form; jumps down to the ground and ignites Firework Launcher faster; if already ignited, HP returns to full
- Second Form
- Attacks deal Physical damage to 2 targets simultaneously
- During Carnevale, all allied Operators and enemy units have significantly increased HP, but DEF drops to 0
- [Encore] Teleports to the next checkpoint and deals Physical damage to all surrounding allied and enemy units; teleport cooldown shortens during Carnevale
- ['Silenzio, per favore'] 2 allied units within attack range are unable to use skills for a period of time
STATStats
The same enemy appears with stronger stats in some operations — the tiers below are those variants.
| Tier | Max HP | Attack power | Defense | Arts resistance | ASPD | Move speed | Weight | Life cost |
|---|---|---|---|---|---|---|---|---|
| Base | 60000 | 425 | 500 | 30% | 100 | 1 | 5 | 2 |
| Tier 1 | 90000 | 600 | 0 | 0% | 100 | 1 | 1 | 1 |
IMMUNEStatus immunities
StunSilenceLevitateDisarmFearPull
STAGESAppears in 3
The number after ★ is the reinforcement tier in that operation — same tiers as the stat table above.
