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DR
'All Flames Returned'
BossGroundRanged
The ancestral Red Dragon that never left the wilderness—or perhaps it just yearns for the place where the fire is returned, like many others. New fire is added to old. Everything comes to an end, and everything is reborn anew.
- Attack type
- Ranged
- Movement
- Ground
- Damage type
- Arts
- Range
- 3
ABILITYAbility
- Inflicts [Burning Heart] on tiles, causing your units within to take Arts damage and Burn every second
- [Desire] ASPD increases when outside your units' Attack Range.
- [Return] Takes greatly reduced Physical and Arts damage when inside [Burning Heart]
- Spin
- [Gift of Fire] After performing several attacks, the next attack deals Arts damage and Burn to the target and all your surrounding units, and inflicts [Burning Heart] on affected tiles, prioritizing your units that are not in [Burning Heart]
- [Firelight] Stuns and blinds the Operator with highest ATK on the field, and summons in the 8 surrounding tiles
- Enters Rest form when HP reaches 0
- Rest
- Summons around itself and recovers HP; When HP reaches max, if there are no on the battlefield, enters Last Dance form, otherwise destroys all and returns to Spin form
- Last Dance
- Aerial, ATK increased
- [Burn Bright] Periodically takes flight, locking onto up to two of your Operators in [Burning Heart] and dealing Arts damage and Burn to all your units in the three nearest rows around them, as well as inflicting [Burning Heart] on all affected tiles
STATStats
The same enemy appears with stronger stats in some operations — the tiers below are those variants.
| Tier | Max HP | Attack power | Defense | Arts resistance | ASPD | Move speed | Weight | Life cost |
|---|---|---|---|---|---|---|---|---|
| Base | 65000 | 700 | 450 | 45% | 100 | 0.5 | 7 | 2 |
| Tier 1 | 78000 | 780 | 550 | 0% | 100 | 1 | 1 | 1 |
IMMUNEStatus immunities
StunSilenceSleepFreezeLevitate
STAGESAppears in 3
The number after ★ is the reinforcement tier in that operation — same tiers as the stat table above.
