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TR
'Tragodia'
BossGroundRanged
Death is ever-present, and drama is eternal.
- Attack type
- Ranged
- Movement
- Ground
- Damage type
- Arts
- Range
- 2.5
ABILITYAbility
- [Unrealized] Takes greatly reduced Physical and Arts damage when attacked by your units located outside the Filming Area
- [Interest Piqued] After a few attacks, the next attack gains increased ATK
- First Form
- [Dramatization] Whenever a Nervous Impairment burst occurs on one of your units, deals damage to the units in the 4 adjacent tiles around that unit after a short delay, inflicting Nervous Impairment
- [Diffusing Absurdity] Creates a barrier on 1 camera (prioritizing active ones), disabling it. Barrier explodes if not destroyed within a time limit, dealing damage to your units in the 8 surrounding tiles
- Second Form
- [Dramatization] Whenever a Nervous Impairment burst occurs on one of your units, deals damage to the units in the 8 adjacent tiles around that unit after a short delay, inflicting Nervous Impairment
- [Diffusing Absurdity] Creates a barrier on 2 cameras (prioritizing active ones), disabling them. Barrier explodes if not destroyed within a time limit, dealing damage to your units in the 8 surrounding tiles
- [Ceaseless Interlude] After charging, attacks your units within range that are inside the Filming Area, going from near to far. Attack inflicts additional Nervous Impairment. Each hit increases the damage of the next attack for the skill duration
STATStats
The same enemy appears with stronger stats in some operations — the tiers below are those variants.
| Tier | Max HP | Attack power | Defense | Arts resistance | ASPD | Move speed | Weight | Life cost |
|---|---|---|---|---|---|---|---|---|
| Base | 75000 | 700 | 500 | 40% | 100 | 0.7 | 5 | 2 |
| Tier 1 | 90000 | 800 | 650 | 45% | 100 | 0.7 | 5 | 2 |
IMMUNEStatus immunities
StunSilenceSleepFreeze
STAGESAppears in 2
The number after ★ is the reinforcement tier in that operation — same tiers as the stat table above.
