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SFR12

'Misery', Blade of Silence

BossSarkazGroundMelee & Ranged

A Breakthrough Trainer simulating Misery at the peak of his combat prowess. A stealth specialist who excels in spatial Arts, he toys with the dagger in his hand as he keeps opponents distracted. Beware, he's not especially fond of being called an 'assassin'.

Race
Sarkaz
Attack type
Melee & Ranged
Movement
Ground
Damage type
Physical · Arts

ABILITYAbility

  • 100% Physical and Arts dodge when on a tile shrouded by night
  • [Instant Scar] Deals heavy Physical damage to the Operator with lowest Max HP; targets defeated this way have greatly increased Redeployment Time; target loses visibility if hit 3 times in a row
  • [Dissolution Space] When affected by Stun, Cold, Freeze, Fear, Lure, or Shifted, immediately removes the condition, recovers HP, and becomes immune to these effects for several seconds
  • When defeated for the first time, returns to the field and changes behavior: When entering your visibility, immediately moves to a tile shrouded by night and stops moving (no allies in path); continues moving after casting [Instant Scar], or if he does not find a target
  • [Diffuse Fission] Attacks and [Instant Scar] deal continuous Arts damage, and targets that leave the field while effect is active have greatly increased Redeployment Time

STATStats

TierMax HPAttack powerDefenseArts resistanceASPDMove speedWeightLife cost
Base60000150070020%1001.525

IMMUNEStatus immunities

SilenceSleepLevitateDisarm