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SFR12
'Misery', Blade of Silence
BossSarkazGroundMelee & Ranged
A Breakthrough Trainer simulating Misery at the peak of his combat prowess. A stealth specialist who excels in spatial Arts, he toys with the dagger in his hand as he keeps opponents distracted. Beware, he's not especially fond of being called an 'assassin'.
- Race
- Sarkaz
- Attack type
- Melee & Ranged
- Movement
- Ground
- Damage type
- Physical · Arts
ABILITYAbility
- 100% Physical and Arts dodge when on a tile shrouded by night
- [Instant Scar] Deals heavy Physical damage to the Operator with lowest Max HP; targets defeated this way have greatly increased Redeployment Time; target loses visibility if hit 3 times in a row
- [Dissolution Space] When affected by Stun, Cold, Freeze, Fear, Lure, or Shifted, immediately removes the condition, recovers HP, and becomes immune to these effects for several seconds
- When defeated for the first time, returns to the field and changes behavior: When entering your visibility, immediately moves to a tile shrouded by night and stops moving (no allies in path); continues moving after casting [Instant Scar], or if he does not find a target
- [Diffuse Fission] Attacks and [Instant Scar] deal continuous Arts damage, and targets that leave the field while effect is active have greatly increased Redeployment Time
STATStats
| Tier | Max HP | Attack power | Defense | Arts resistance | ASPD | Move speed | Weight | Life cost |
|---|---|---|---|---|---|---|---|---|
| Base | 60000 | 1500 | 700 | 20% | 100 | 1.5 | 2 | 5 |
IMMUNEStatus immunities
SilenceSleepLevitateDisarm
