DP Cost -1
Ela
Potential
Improves First Talent
ATK +27
Improves Second Talent
DP Cost -1
Stats
Skills
Optical Interference
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -40%, lasting for 10s Active Effect: Immediately gains 1 trap
Shock Defense
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5s Active Effect: Sets up Deployable Shield to increase this unit's DEF by +300%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 800 of their DEF Gains 1 trap when this skill ends
Dropped tiles
'The Bosak Tempest'
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 35% Fragile, lasting for 7s Active Effect: Attack Interval reduces; ATK +90%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends
Talents
Can deploy up to 4 (+1) GRZMOT Mines (Can store up to 4); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on
Attacks have a 30% chance to deal 160% (+10%) of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine
Grzmot Mine
Cannot be attacked; cannot be deployed on tiles where enemies are already present
- HP
- 1000
- ATK
- 100
- DEF
- 0
- RES
- 0
- Block
- 0
- Interval
- 1
- Redeploy
- 5
Optical InterferenceWhen triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -40%, lasting for 10s
Shock DefenseWhen activated, Stuns all surrounding targets, lasting for 5s
'The Bosak Tempest'When activated, Slows all surrounding targets and inflicts 35% Fragile, lasting for 7s
Trait
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Modules
Social Expectation Backpack
Elite 2 · Lv.60ATK +36 · DEF +12
Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles
ATK +50 · DEF +22
Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles
Attacks have a 40% chance to deal 160% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine
ATK +60 · DEF +30
Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles
Attacks have a 50% chance to deal 170% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine
Base Skills
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Defending Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators)
When this Operator is assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases the Morale consumed per hour of all Operators (excluding self) in the Control Center by +0.25
Outfits
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Operator file
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Voice Lines
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