DP Cost -1
Frost
Potential
Redeployment Time -4 sec
ATK +23
Improves Talent
DP Cost -1
Stats
Skills
Trap Deployment
Passive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stuns the target for 1.5 second(s) Active Effect: Immediately gets 1 Welcome Mat
Incapacitated Prey
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
Talents
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
Welcome Mat
Cannot be attacked; cannot be deployed on tiles where enemies are already present
- HP
- 1000
- ATK
- 100
- DEF
- 0
- RES
- 0
- Block
- 0
- Interval
- 1
- Redeploy
- 5
Trap DeploymentWhen triggered, deals 350% ATK as Physical damage and Stuns the target for 1.5 second(s)
Incapacitated PreyWhen triggered, deals 200% ATK as Physical damage and Binds the target for 1.5 second(s)
Trait
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Modules
Metallic Spring Loaded Trap
Elite 2 · Lv.50ATK +35 · DEF +21
Has 20% chance to deploy a trap that deals double damage
ATK +42 · DEF +23
Has 20% chance to deploy a trap that deals double damage
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 80 DEF
ATK +47 · DEF +25
Has 20% chance to deploy a trap that deals double damage
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 120 DEF
Base Skills
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 50%, and for every1 Intelligence Reserve, increases extra 5%; if the number of Ursus Specialty Beverages reaches 4 bottles, increases extra 15%
Outfits
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Operator file
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Voice Lines
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